You Don T Know Jack Windows 10
| You Don't Know Jack | |
|---|---|
| | |
| Programmer(s) | Jellyvision Games, Fe Milky way Studios, Webfoot Technologies |
| Publisher(s) | THQ |
| Director(southward) | Steve Heinrich Harry Gottlieb |
| Composer(s) | Andy Poland |
| Series | You Don't Know Jack |
| Platform(s) | Microsoft Windows, Nintendo DS, PlayStation 3, Wii, Xbox 360, Ouya, iOS |
| Release |
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| Genre(s) | Party |
| Mode(south) | Single histrion, multiplayer |
You Don't Know Jack is a 2011 party video game developed by Jellyvision Games and published by THQ. It was Jellyvision'due south starting time entry in the You Don't Know Jack series afterward taking an eight-year hiatus. The game was released in Due north America on February 8, 2011, for Microsoft Windows, Nintendo DS, PlayStation 3, Wii and Xbox 360 platforms. The game took advantage of online connectivity and other features of modern gaming consoles. A single role player iOS port was released about 2 months after, but was later pulled in anticipation of a more than robust client based on the Facebook version of the game.
The game is structured around a fictional game show emceed past Cookie Masterson (voiced past Tom Gottlieb), in which the players answer x multiple-option questions, and then compete in a terminal "Jack Attack" round. Answering speedily and correctly earns virtual money to track the players' scores, while incorrect answers are penalized. Every bit per the game's motto, "the irreverent trivia party game", the questions often combine general knowledge with popular civilisation references and verbal wordplay to determine the correct answer. Dissimilar the before releases which randomly presented questions, the 2011 game provides more than than 73 episodes (with the DS version only having the first 37) with a predefined set of questions, and with further episodes to be fabricated available every bit DLC, but available on the Xbox 360 and PlayStation 3 through both consoles' respective online stores.
The game, on consoles, supports both offline and online play (with the exception of the Wii which lacks online multiplayer) with up to four players, while the Microsoft Windows and Nintendo DS versions only back up ii local players and lack features such as online play and access to download diverse DLC Packs. You Don't Know Jack was generally well-received, seen as a humorous render to class for the series, though the lack of online play or additional content for the Windows version was criticized.
Gameplay [edit]
You Don't Know Jack is played out as a fictional trivia game show for 1 to 4 players (except for the Microsoft Windows and Nintendo DS versions which is for one or two players), with the goal to win the most virtual coin at the end of the game. Each game uses a pre-defined gear up of ten questions from over seventy episodes, titled by the name of the show's fictional sponsor. Most questions are multiple pick, providing one right and three incorrect answers, forth with a xx-second timer that starts in one case the question has been completely presented. All players play at the same time, inbound their choice of answer before the timer runs out. If a player is correct, they get a base dollar amount plus a bonus divers by how chop-chop they answered, while if they miss the question, they lose a similar amount of money. Failing to respond does not cost the player any coin.
Each player in multiplayer games is as well given a single opportunity to "screw" some other player, forcing them to answer the question in a much shorter time period. If the selected histrion answers incorrectly or fails to answer the question, they lose coin which is gained by the player using the screw. However, if the selected player answers correctly, they gain additional money taken from the player using the screw.
A typical multiple-choice question in You Don't Know Jack, waiting to be answered by all four players as listed at the bottom of the screen.
The game'southward trivia is based on general noesis from several fields including science, history, and geography, combined with contemporary entertainment, celebrities, and other news items; the game, too equally the series, is often described as "high civilization meets pop civilisation".[1] For example, one question asks the players to identify which Jennifer Aniston film title would almost likely accept been suited for a hypothetical romantic comedy penned by Albert Einstein about the interactions between neutrons and electrons, the respond beingness "He'southward Only Not That Into You".[2] In improver to the usual questions, each episode typically features a "DisOrDat" question. This question gives the players seven words or phrases which they have to identify as i of two possible classifications, or in some cases, both. For example, one DisOrDat serial asks the players to identify terms that would be features of a Nexus One telephone, Nexxus shampoo, or both.[iii] In offline play, just one player plays, while other players effort to steal money by getting the answer right if the main histrion gets it incorrect. In online play, all players play the DisOrDat simultaneously. Players are too urged to look for the "Wrong Answer of the Game", which is hinted at by the show'due south sponsor; for example, in an episode sponsored by a babe crib company, the answer "Cat's Cradle" is the Wrong Reply of the Game. Choosing the right Wrong Reply does not penalize the player merely instead rewards them with a large budgetary bonus.[3] Other questions are presented in the standard multiple pick format but use recurring concepts, such as questions based on a fortune cookie message, ones about a dream Cookie had based on a movie, or ones read through Cookie'south ventriloquist dummy incorporating a speech impediment that may make the question harder to understand.[3]
After x questions are completed, the final circular of the game is ever the "Jack Attack" where all players compete against each other. Prior to the round, a brief clue is shown to the players to draw a relationship that they must friction match, for example "BFF" (Best friends forever). The game then shows i discussion or phrase, and and so cycles through other phrases which the players must lucifer. If players respond to the incorrect phrase, they lose money; simply the first player to buzz in at the right time wins and earns money. Subsequently seven such phrases, the full scores are added and the winner is determined.
Evolution [edit]
You Don't Know Jack was developed by Chicago-based company Jellyvision. The You Don't Know Jack (YDKJ) series, though pop in the 1990s during the rise of gaming on personal computers, had not had an official full release since 1998 with You Don't Know Jack: The Ride.[4] Though Jellyvision offered some web-based Yous Don't Know Jack games in the acting years, the developers left the gaming market after seeing the rise of home gaming consoles in the early 2000s. Though they had considered adapting the game for consoles, and had produced two titles for the original PlayStation,[3] they could just realize You Don't Know Jack games with players at the same keyboard for input.[5] During this fourth dimension, Jellyvision reinvented itself as Jellyvision Labs, offer its services in business concern-to-business communication including for revenue enhancement software from H&R Block and interviews for Equifax.[six]
Effectually 2008, the visitor saw that gaming consoles had developed features for connectivity and social play.[5] They also recognized that the market for such trivia games was slim at the time and saw a possible opportunity to revitalize the series.[7] Most this time, Jellyvision Labs was spun out to its own company, Jellyvision Games, LLC, which would later be reincorporated in 2011 as Jellyvision Games, Inc. Harry Gottlieb, the founder of Jellyvision, recognized that many of the same people that worked on the original games were notwithstanding in the company, and proposed the thought of a new You Don't Know Jack title to publishers.[5] After securing THQ equally a publisher, total-time development for the game started in Feb 2010.[5] Steve Heinrich, the game's producer, said the development process was "insanely quick", assuasive them to work concurrently on writing, art, audio, and programming, and had the flexibility to brand design decisions to keep the game simple and funny.[7] However, the question writing staff found some of the deadlines to be too brusque, preventing them for doing extensive audience feedback.[3]
Jellyvision Games did non want to change much of the older games for the 2011 version. They sought to go along as many of the onetime game question types, such as the Jack Attack and Dis Or Dat questions, updating the games to support online play.[5] [7] To counterbalance other types that would non be playable on consoles, such equally Gibberish Questions that required players to type in a phrase, the developers added new features to the game, such equally the Wrong Answer of the Game.[5] The developers took advantage of other features of the newer consoles: they were able to utilize rumble features of panel controllers to emphasize the effect of Screwing other players, and wrote several humorous titles for the in-game achievements.[5]
Allard Laban of Jellyvision Games noted that compared to 1995, where the pop culture was "fragmented", the onset of the Internet and social media fabricated information technology easier to develop questions for the game.[8] At the same time, with more data and entertainment bachelor, the writers had to be selective about what parts of culture would remain relevant; an example given by Heinrich was that while questions about Seinfeld were okay, questions about Mad About Yous were not.[3] Jellyvision Games sought comedy writers, including from local comedy clubs such equally Second City and I.O., narrowing down the pool of applicants from hundreds to 6, including Second City comedian Tim Sniffen, who had worked on previous iterations of the You Don't Know Jack serial.[vii] [eight] A weekly training procedure was employed to bring the new writers upward to speed and review previously written dialog for possible improvements.[seven] Heinrich also assured that material was not repeated throughout the game's script.[7] Heinrich estimates that each question in the game was a outcome of about ii hours of work.[iii]
The majority of the game'southward dialogue is provided by Tom Gottlieb, brother of Harry, who had voiced the emcee "Cookie" Masterson in the earlier games, and had been considered one of the more popular emcees by players.[3] Lacking whatsoever professional studio, virtually of the 100-200 hrs of game dialog were recorded in a makeshift soundproofed closet.[five] Tom Gottlieb was also involved in the writing procedure, every bit Jellyvision Games credits much of the "Cookie" persona to his own performance of the character.[3] [7] Other audio effects include fake commercials that are heard earlier and after a game; some of these include commercials used in previous iterations of the You Don't Know Jack series.[seven] Prior to each questions, the game includes short musical interstitials with animated numbers to innovate the question via its number. These were designed as to go the music for these stuck in the players' heads as something they would remember throughout the 24-hour interval; to avoid making these become too routine, certain episodes featured variations on the interstitial that would be unexpected, keeping players on their toes throughout playing the game.[iii]
The game was released in North America on February 8, 2011. Jellyvision Games has stated they considered further international releases, simply these would be too expensive at the nowadays time. The company does not rule out future iterations of the game being released to a wider market based on the success of this title.[ix]
An initial version of this version of You Don't Know Jack was released for iOS systems in April 2011. It featured twenty 10-question episodes, but was limited to a unmarried-actor mode.[x] [11] Jellyvision Games later pulled the application, in anticipation of release of a more robust customer for both iOS and Android that will mimic the Facebook application, featuring cross-platform multiplayer betwixt iOS, Android, and Facebook versions, and downloadable episodes from the Facebook game.[12] [13] [14]
Reception [edit]
You Don't Know Jack was positively received past critics who were delighted not only with a new entry in the serial, but ane that kept the aforementioned humor and wit as the earlier games. Seth Schiesel of The New York Times praised the "triumphant, hilarious and fifty-fifty enlightening render" of the series, citing the creativity of the writing and voice work.[vi] John Teti of The A.V. Guild called the title an "astonishingly expert game", and was impressed that the writing of the game was as witty equally the previous games in the series despite the years of dormancy. Though Teti lamented about the lack of keyboard-bases questions, he praised the new question types and gameplay as the overall change "minimizes blowouts and keeps the stride brisk".[iv] Greg Miller of IGN considered the game a great value, attributing information technology to the game'due south "great sense of humor, clever rounds and plenty questions to keep yous busy for a while".[21]
Kevin Kelly of G4 Tv praised the vocalisation work, particularly that for "Cookie", as "Without Cookie, this game would rapidly be just another forgettable trivia game".[17] Jeff Cork of Game Informer considered the game "proof that games don't demand to be excessively circuitous in order to exist fun", complimenting the "top-notch" writing.[2] Chris Watters of GameSpot commented that the structure of each episode can become repetitive, and that ordinarily the Jack Set on round would make up one's mind the winner of the game, negating the previous questions, but nonetheless considered the "large corporeality of legitimately clever and surprisingly funny writing" a primal aspect of making You Don't Know Jack as "ane of the most entertaining trivia games on the market".[xix] Gamepro's Nathan Grayson was more than disquisitional of the game's lack of features, considering the number of questions "painfully short" compared to the Buzz! trivia game serial, the "absolute blank-bones basics" presentation, and the game'southward somewhat juvenile sense of humor.[18] Though the Toronto Sun 's Steve Tilley generally praised the game's humor, he noted the lack of variety of gameplay modes, and that playing with people online may be spoiled by those that had already run through all the game's episodes.[23]
Both the Microsoft Windows and Nintendo DS versions were criticized for limiting the number of players to two.[17] The Windows version was particularly criticized as it did not permit for online play, a feature available on the Xbox 360 and PlayStation 3 releases, nor would receive the downloadable content for the game.[22] [xx] The lack of multiplayer in the pulled iOS version was lamented though the other facets of the game'south humor remained.[ten] [eleven]
References [edit]
- ^ "THQ Jacks Up Gamers This Winter With You Don't Know Jack" (Press release). THQ. 2010-10-10. Retrieved 2012-07-05 .
- ^ a b c Cork, Jeff (2011-02-16). "You Don't Know Jack". Game Informer . Retrieved 2011-02-xvi .
- ^ a b c d e f g h i j Agnello, Anthony John (2007-07-02). "Funny People: Steve Heinrich, You Don't Know Jack head writer". The A.V. Club. Retrieved 2012-07-05 .
- ^ a b Teti, John (2011-02-14). "You Don't Know Jack". The A.V. Society. Retrieved 2011-02-16 .
- ^ a b c d e f thou h Smith, Ryan (2011-02-09). "Interview: Chicago's Jellyvision Speaks With GameSmith Most New "You lot Don't Know Jack" Game". Chicago At present. Archived from the original on 2011-02-28. Retrieved 2011-02-sixteen .
- ^ a b Schiesel, Seth (2011-02-09). "Where Challenges Abound for Fans of Trivia". The New York Times . Retrieved 2011-02-16 .
- ^ a b c d e f chiliad h Nutt, Christian (2011-02-16). "Q&A: Jellyvision Insists You Don't Know Jack, Again". Gamasutra. Retrieved 2011-02-xvi .
- ^ a b Davenport, Misha (2011-02-08). "'Jack' is dorsum, tricky equally always". Chicago Sun-Times . Retrieved 2011-02-16 .
- ^ Devore, Jordan (2011-02-17). "'No current plans' for international You Don't Know Jack". Destructoid. Retrieved 2011-02-17 .
- ^ a b Miller, Greg (2011-04-11). "You Don't Know Jack iOS Review". IGN. Archived from the original on April 24, 2011. Retrieved 2012-07-05 .
- ^ a b Broida, Rick (2011-04-21). "You lot Don't Know Jack is dorsum--and it's crawly". CNet. Retrieved 2011-07-06 .
- ^ McElroy, Griffin (2012-05-29). "'You Don't Know Jack' is a perfect, hilarious fit on Facebook". The Verve. Retrieved 2012-07-06 .
- ^ Orland, Kyle (2012-05-29). "You Don't Know Jack shines on Facebook". Ars Technica. Retrieved 2012-07-05 .
- ^ Huff, Andrew (2012-05-26). "Striking party quiz game You Don't Know Jack will be coming to Android with cross-platform multiplayer". Droid Gamers. Retrieved 2012-07-06 .
- ^ "You lot Don't Know Jack". GameRankings. 2011-02-08. Retrieved 2011-02-14 .
- ^ "You Don't Know Jack". Metacritic. 2011-02-08. Retrieved 2011-02-14 .
- ^ a b c Kelly, Kevin (2011-02-08). "Yous Don't Know Jack Review - Xbox 360". G4 Tv. Retrieved 2011-02-08 .
- ^ a b Grayson, Nathan (2011-02-10). "You Don't Know Jack". Gamepro. Archived from the original on 2011-11-thirty. Retrieved 2011-02-16 .
- ^ a b Watters, Chris (2011-02-08). "You lot Don't Know Jack". GameSpot. Retrieved 2011-02-08 .
- ^ a b Watters, Chris (2011-02-09). "Y'all Don't Know Jack". GameSpot. Retrieved 2011-02-14 .
- ^ a b Miller, Greg (2011-02-08). "You Don't Know Jack". IGN. Retrieved 2011-02-14 .
- ^ a b Miller, Greg (2011-02-08). "You lot Don't Know Jack". IGN. Archived from the original on February fifteen, 2011. Retrieved 2011-02-08 .
- ^ Tilley, Steve (2011-02-19). "Do you lot know Jack?". Toronto Lord's day . Retrieved 2011-02-19 .
External links [edit]
- Official website
- Jellyvision website
Source: https://en.wikipedia.org/wiki/You_Don%27t_Know_Jack_%282011_video_game%29
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